Final Render for Week 2
Sculpted in ZBrush
Inside Maya to Resurface
Game Resolution Asset in Maya
UV Unwrapping
Final Render for Week 2
Sculpted in ZBrush
Inside Maya to Resurface
Game Resolution Asset in Maya
Blocked Out In Maya
Sculpt in ZBrush
4k Resolution in ZBrush
Imported from Zbrush
Holding and releasing G will cause the ball to turn red and wiggle.
Large ball material+blueprint that changes color and wiggles.
Also a timeline
Boolean cuts into the object. Here you can see how it looks on the old door blueprint.
Universal Game Controller with Pause, Exit, Fps, and Screenshots capability.
Setting custom max walk speed and jump height
Video of the effect in motion I created a post processing material. It glitches across the x axis and is also animated around the center o...