Final Render for Week 2
Sculpted in ZBrush
Inside Maya to Resurface
Game Resolution Asset in Maya
UV Unwrapping
Final Render for Week 2
Sculpted in ZBrush
Inside Maya to Resurface
Game Resolution Asset in Maya
Blocked Out In Maya
Sculpt in ZBrush
4k Resolution in ZBrush
Imported from Zbrush
Holding and releasing G will cause the ball to turn red and wiggle.
Large ball material+blueprint that changes color and wiggles.
Also a timeline
Boolean cuts into the object. Here you can see how it looks on the old door blueprint.
Universal Game Controller with Pause, Exit, Fps, and Screenshots capability.
Setting custom max walk speed and jump height
These show the bulk of my contributions to the project. I think the part that can definitely still use more work is the dress shader I mad...