Thursday, October 30, 2025
Protomeshing Phase "D"
Comic Book Post Processing Effect - Highlights become halftone and shadows become a hatch texture. By isolating the highlights and shadows of the lighting with scene texture: color and desaturating to black and white, I could mask halftone texture and hatch texture to recreate a comic book effect.
Prototype Blood VFX
Activating a sequence of Niagara Systems connected to the bones. Will iterate in the following weeks.
Wednesday, October 29, 2025
Houdini Week 2
Created code to spawn units of objects with different color, shape, and rotation.
The number of units is based on the number of shapes within each unit.
Monday, October 27, 2025
Thursday, October 23, 2025
Tell-Tale Heart VFX Week 1
Video of the effect in motion
I created a post processing material.
It glitches across the x axis and is also animated around the center of the screen.
The center is masked out to allow gameplay to still remain visible. I finished it out with a vignette.
I will make it increase in intensity with position towards the old man and change the color of the vignette next week.
Wednesday, October 22, 2025
Thursday, October 16, 2025
Wednesday, October 15, 2025
Monday, October 6, 2025
Simple Craft and Barrel Week 3
UVs and Game Ready Mesh
Successful Bake
Painting
Reference
Little Bit Of Noodle Material Code
Animation State Machines
2 Different Jump Variations Depending on Movement
IK Retargeted the Animations
Simple Jump Logic
Blendspace for Locomotion
Saturday, October 4, 2025
Thursday, October 2, 2025
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