Tuesday, December 9, 2025

Tech Art Fall Project

 


Tech Art Fall Project. Visualization of potential gameplay for capstone game. 
Lightning impact VFX created in Unreal Engine. 

Breakdown of Iterations

Monday, December 1, 2025

Stage A Eyes Final and Blood Updated

 





Made Blood VFX that spawns decals when colliding with objects. I created blood trails by removing the delete when colliding, so that the blood particle rolls on the ground and spawns longer decals on the floor. I created all the materials and textures to make the blood particles and decals.
Updated Eyes with new look and move when player moves. There is a bug in the code. The eyes should follow the player, but since the decals are randomly oriented, only about 1/4 of the eyes follow the player. I also updated the eyes to have a little bit of white. 

Friday, November 28, 2025

HW 13 Procedural Geo Gen

 Reads a json geometry file, generates geometry based on coordinates of vertices and outputs a random unique color for each country.


Thursday, November 13, 2025

B Stage VFX

This week is mostly focused on refining and adding logic to VFX. I also create an outline shader that ties the visuals together. I modified the eyes to be brighter with smaller pupils. The eye VFX also increases in spawn rate based on distance to the old man. I also refined previous VFX based on feedback and exposed more parameters for easy editing.








 

Tuesday, November 11, 2025

Inheritance

 


Made this gosh darn shape using inheritance and custom python modules. 

I would show you the code but that is confidential info that could be used for nefarious purposes in this cohort or future cohorts. 
I would be glad to help if you need. 

Tech Art Fall Project

  Tech Art Fall Project. Visualization of potential gameplay for capstone game.  Lightning impact VFX created in Unreal Engine.  Breakdown o...