This week is mostly focused on refining and adding logic to VFX. I also create an outline shader that ties the visuals together. I modified the eyes to be brighter with smaller pupils. The eye VFX also increases in spawn rate based on distance to the old man. I also refined previous VFX based on feedback and exposed more parameters for easy editing.
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Tech Art Fall Project
Tech Art Fall Project. Visualization of potential gameplay for capstone game. Lightning impact VFX created in Unreal Engine. Breakdown o...
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Final Renders UVs and Game Ready Mesh Successful Bake Painting Reference Little Bit Of Noodle Material Code
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This is the first assignment in 3D art. I spent a lot of time sculpting this head. I used references from Tieflings from DND and Baldur'...
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Sword swipe and impact VFX. Created to be easily modified and implemented to fit different animations. Can be added into any animation in ...
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