Thursday, November 13, 2025

B Stage VFX

This week is mostly focused on refining and adding logic to VFX. I also create an outline shader that ties the visuals together. I modified the eyes to be brighter with smaller pupils. The eye VFX also increases in spawn rate based on distance to the old man. I also refined previous VFX based on feedback and exposed more parameters for easy editing.








 

No comments:

Post a Comment

Sprint 3 | Second Pass for Black Hole Character

  For this sprint I worked on developing the shaders for the character, I also implemented them onto the updated character mesh.  The new wo...