Hello!
Dragon Slayer is a game I created during the 2025 FIEA Game Jam. It is a 2.5D beat-em-up. The game is centered around a mega fan of the “Dragon Slayer” franchise. They just released a new ride fittingly called “Dragon Slayer.” You arrive at the park excited to ride, but the line to ride is too long. You take a balloon sword from a clown and start fighting your way to the front of the line.
You can check the game out here:
https://holtj.itch.io/dragon-slayer
I created the character designs, animations, level design, and props.
Protagonist Run, Idle, and Stunned
Protagonist 3-Hit Combo
Protagonist Jump, Jump Attack, and Dash
Enemies
I designed and animated the enemies as well. There are 4 enemy types, each with their own gimmick.
Fodder
Fodder is the basic, common enemy type you encounter in the game. There are two types, male and female. They chase after you and punch when you get into range. When you hit them they can become stunned.
The animations are Idle, Punch, Stun, and Run
Father
Father is a larger, slower enemy that is difficult to stun when attacked.
The animations are Idle, Headbutt, Stun, and Walk.
Mother + Child
The Mother enemy does not chase after the player. They run around the area and scream. Whenever they scream, they spawn a child that runs from one side of the screen to the other. When the child reaches the protagonist, they lunge and attack the protagonist.
The mother has Idle, Scream, Stun, and Walk animations.
The child has Run, Lunge, and Stunned Animation.
In addition to the characters and the animations, I also created a bunch of props to decorate the levels.
Balloon Stand
.
Banners + Pole
Billboard
Random Trash
Misc
Level 2 Specific Decor
In-Game Screenshots:
No comments:
Post a Comment