For this project I wanted to create some 3D, real time VFX for a first person shooter.
I used photoshop for the textures, blender for the meshes, and Unreal Engine for Niagara
Particle System and implementation. I did not create every element of the ability. I found some
noise textures, seed mesh, and sounds online.
The ability system, projectile, and health system is fully functional and programmed using
Unreal Engine’s blueprints.
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