Friday, August 22, 2025

Realtime VFX Project

 



For this project I wanted to create some 3D, real time VFX for a first person shooter.

I used photoshop for the textures, blender for the meshes, and Unreal Engine for Niagara
Particle System and implementation. I did not create every element of the ability. I found some
noise textures, seed mesh, and sounds online.

The ability system, projectile, and health system is fully functional and programmed using
Unreal Engine’s blueprints.

Flower Flurry
Unleash a flurry of petals that deals consistent damage. 

Arboreal Impale
Impale your enemies with a hard-hitting, magical branch.


Seed Shielder
Launch a seed missile that shields your allies against damage. 







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