Tuesday, June 16, 2026

Sprint 3 | Second Pass for Black Hole Character

 

For this sprint I worked on developing the shaders for the character, I also implemented them onto the updated character mesh. 

The new work I added is updating the veil to be more particle based rather than mesh, Updating the dress to have a custom glitter and adding a fabric look, and fixing the skin star panning to work on the updated meshes.

Sprint 1 to Sprint 2






Tuesday, June 2, 2026

Sprint 2 Soliloquy of Stars


I created the first pass for the character. I needed to create a skin shader that takes in color maps. I added a circular gradient so that the color changes from the center toward the arms and legs. I also created a dress material that goes transparent where it's needed. The head, veil, and falling stardust VFX were all adjusted from before to fit the new visual development of the character.

All my textures in the source folder for art assets.

My materials, systems, and textures in the project.

Sprint 3 | Second Pass for Black Hole Character

  For this sprint I worked on developing the shaders for the character, I also implemented them onto the updated character mesh.  The new wo...