I had the opportunity to take on the spaghettification VFX between the two characters. This was a fun challenge for me. I learned more about using index of refraction in the material graph and the rotate around point node in Niagara. For index of refraction I previously was never able to fade the edges so that the distortion sphere fits into the environment. This task gave me the chance to dig a little deeper and understand how the index of refraction setting works in the UE material. Rotating sprites around points is actually a pretty involved process if you want the effect to be organic/realistic looking.