Final Render for Week 2
Sculpted in ZBrush
Decimated to High and Low Poly Meshes
Inside Maya to Resurface
Game Resolution Asset in Maya
UV Unwrapping
Final Render for Week 2
Sculpted in ZBrush
Inside Maya to Resurface
Game Resolution Asset in Maya
Blocked Out In Maya
Sculpt in ZBrush
4k Resolution in ZBrush
These show the bulk of my contributions to the project. I think the part that can definitely still use more work is the dress shader I mad...