I created the first pass for the character. I needed to create a skin shader that takes in color maps. I added a circular gradient so that the color changes from the center toward the arms and legs. I also created a dress material that goes transparent where it's needed. The head, veil, and falling stardust VFX were all adjusted from before to fit the new visual development of the character.
All my textures in the source folder for art assets.
My materials, systems, and textures in the project.
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