| Files in Perforce |
Wednesday, May 20, 2026
Tuesday, April 7, 2026
Thursday, February 26, 2026
Tuesday, December 9, 2025
Tech Art Fall Project
Tech Art Fall Project. Visualization of potential gameplay for capstone game.
Lightning impact VFX created in Unreal Engine.
Breakdown of Iterations
Monday, December 1, 2025
Stage A Eyes Final and Blood Updated
Made Blood VFX that spawns decals when colliding with objects. I created blood trails by removing the delete when colliding, so that the blood particle rolls on the ground and spawns longer decals on the floor. I created all the materials and textures to make the blood particles and decals.
Updated Eyes with new look and move when player moves. There is a bug in the code. The eyes should follow the player, but since the decals are randomly oriented, only about 1/4 of the eyes follow the player. I also updated the eyes to have a little bit of white.
Friday, November 28, 2025
HW 13 Procedural Geo Gen
Reads a json geometry file, generates geometry based on coordinates of vertices and outputs a random unique color for each country.
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Final Delivery
These show the bulk of my contributions to the project. I think the part that can definitely still use more work is the dress shader I mad...
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Final Renders UVs and Game Ready Mesh Successful Bake Painting Reference Little Bit Of Noodle Material Code
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Sword swipe and impact VFX. Created to be easily modified and implemented to fit different animations. Can be added into any animation in ...
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Tech Art Fall Project. Visualization of potential gameplay for capstone game. Lightning impact VFX created in Unreal Engine. Breakdown o...