Wednesday, May 20, 2026

Sprint 1 Richard Huang

Worked on the skin shader. First pass is just a fresnel and a circular gradient to get the general colors. This is not the final look, just what I can create with my shaders, it can be easily be tweaked to fit the art direction. 
I need to work more on add more detail and movement within the shader. 

Video showing the exposed parameters to create each one. 

I also created a master vfx material that allows for panning, erosion, UV manipulation, and more.



Files in Perforce

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